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Magicka sells 30,000 on first day, being patched 'as often as possible'

Magicka sells 30,000 on first day, being patched 'as often as possible': "

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Magicka, the Paradox-published story of up to four wizards assaulting monsters and accidentally killing each other with ill-advised spell combinations, has sold 30,000 copies
within its first day of availability from digital distribution retailers. The celebration is tempered, however -- while they were pushing it to the top of Steam's sales chart, players of the game complained on forums and Twitter about technical instability and bugs. Ars Technica found the game especially problematic, calling it a 'broken, negligent release.'



Paradox has summarized the current status of Magicka as such: '[Singe-player] works fine for the most part, Multiplayer does not -- patch on the way for both! (as soon as [Steam] pushes the button). We'll patch the game as often as possible.' According to a celebratory press release, Arrowhead Game Studios is 'working around the sundial and is fully committed to ongoing support by zapping glitches and communicating with players.'



The game's unpolished state would likely have generated even more caustic reaction, had its malleable magic system not countered with amusing stories of players haphazardly offing each other. You'll find some good, spell-based schadenfreude in Rock Paper Shotgun's mock guide to Magicka.
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JoystiqMagicka sells 30,000 on first day, being patched 'as often as possible' originally appeared on Joystiq on Wed, 26 Jan 2011 15:10:00 EST. Please see our terms for use of feeds.
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